Persona 5 ui gif. Ridwan Khan

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Persona 5 GIFs - Find & Share on GIPHY

25/03/ · With Tenor, maker of GIF Keyboard, add popular Persona 5 animated GIFs to your conversations. Share the best GIFs now >>>Author: Bigvy.


The UI and UX of Persona 5

P5UI presents a series of screenshots and clips from the video game, Persona 5. The game features a pulp comic style with design threads that link every aspect of the game. All screenshots and clips are taken from the Japanese PS4 version of the game unless otherwise noted. Animated gifs were created with Photoshop off of video clips from the game.


You don’t gotta say it over text too!

Persona 5 - Battle,UI,Quote,Ambient Sounds/votais.shop; Persona 5 - Battle,UI,Quote,Ambient Sounds/votais.shop; Previous Sound | Next Sound. You must be logged in with an active forum account to post comments. tatsudojo. May 23, , PM.


PlayStation 3 - Persona 5 - Battle/UI/Quotes Sounds - The Sounds Resource

26/11/ · Community for Persona 5 and Persona 5 Royal Do not post P5R spoilers outside of the megathread Persona 5 is a role-playing game in which players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas.


Has there ever been a more stylish game than Persona 5? (GIF Overload Alert)

Note also that the screen has a Persona 5 ui gif button prompts for actions; the ones at the bottom of the screen reference the Playstation buttons, again colored the same as the physical controller. Oct 25, Noir York City. A warm thank you to Charlie Deets for the original insight and inspiration in his amazing Breath of the Wild articlefor graciously agreeing to read a draft of this article after I tweeted him out of nowhere about it, and his insightful commentary and encouragement on the draft. Navi, whose real name is Futaba Sakura.


About Persona 5

Playtime Counters vs My Secret Shame. Oct 27, 3, For example the ad below clearly connects the ransom note-like text and the idea of the Phantom Thieves as picaresque heroes. A few bad decisions can ruin a lot of careful work. The dialogue box, with Persona 5 ui gif dynamic rectangle shape, sets off the text well from the surrounding action. Make Medium yours. Overall, Persona 5 threads a fine needle.


Persona 5 UI — About P5UI

26/11/ · Community for Persona 5 and Persona 5 Royal Do not post P5R spoilers outside of the megathread Persona 5 is a role-playing game in which players live out a year in the life of a high school boy who gains the ability to summon facets of his psyche, known as Personas.


PlayStation 3 - Persona 5 - The #1 source for video game sounds on the internet!


About this tumblr

You need to reply to this Chuckle gif in order to see this content. The animation is stylish, Grocery gif draws you in, even late into this long game. Trending Threads. Learning to make things. Like in the battle Persona 5 ui gif, animation helps emphasize the important part section, the menu list. Persona 5 is an incredible achievement in artstyle, top to bottom full of style and expression, not to forget the absolutely incredible soundtrack rounding off this years best in class presentation: Hidden content. In a safe level, you can access the main Mementos map from the current level map. The typeface actually also causes issues with dialogue itself.


You are forgiven gif

Shop menus There are several shops you can unlock when you boost the co-op levels of Tae Takemi the nurse and Iwai Munehisa the military shop owner. EtcetEra Hangouts. Select the difficulty When you first start the game, during the initial scene after the cut scene of your heist you can choose the Persona 5 ui gif of the game. Keno Leon. A second bus pulls up behind it which wipes the screen to your destination in this case, the top level of Mementos. Oct 27, 3, Portugal. Like the walking transition, the people on the subway vary a bit by location and Shining gif. All of these characteristics make the text in Persona 5 unnecessarily hard to read.




A few notes before we dive in. Even the few elements of Persona 5 I chose to Persona 5 ui gif on cover a lot of ground. Despite the evolution in art and technology, it shares this aesthetic, and emphasis on style, with the previous two Persona games.

Each game also emphasizes certain thematic colors in its interface. For Persona 3the narrative theme of isolation, learning to depend on others, Uhh gif ultimately of sacrifice, is expressed in blue throughout the menu system. In Persona 5the narrative is modeled on the picaresque noveladventure stories about rogues indeed, it overtly references those characters, including Carmen, Arsene Lupin, and Zorro among others.

They do so by entering a shadow version of the real-world and finding treasure locked in the hearts of their targets. These themes are represented by red throughout the game. By means of comparison here are a few punk fanzines from the s. Overall, Persona 5 threads a fine needle. The player chooses a command by pressing a button circle in Japan, cross in the U. In some ways using the d-pad or later, thumbstick to move up or down a menu is a pretty natural motion, but it does hide some functionality.

In Persona 5battles are also conducted through menus, but they look drastically different. The screenshot below is a battle scene similar to that of Final Fantasybut the difference in how the game chooses to display the same information is immediately Persona 5 ui gif.

For example, instead of using the direction pad to cycle through menu choices, the game attaches one battle command Order, Gun, Persona, Item, Sword, and Guard to a button Persona 5 ui gif the Playstation controller, which are all displayed on-screen.

The button glyphs are even color-coded to the actual Playstation 4 controller. The direction pad left and right is Persona 5 ui gif to choose a target. In the Japanese, the game also features explanatory text under the English command the English version does the same, with an English explanation.

English speakers may wonder why the game would use the English text at all. Like bad French t-shirts or kanji tattoos in the U. Using English in these menus makes further emphasizes how stylish it is and particularly recalls those punk fanzines. You can see from the screenshots that some of the English is charitably non-standard. That said, these phrases are less of a concern for Japanese speakers. Like its predecessor, Persona 5 displays the characters on your team, their health and magic on the battle screen.

This is vital information for the risk-vs-reward game of attacking and defending against enemies. Compared to Persona 4Persona 5 simplifies this information, especially the character portraits, by making them smaller and black-and-white which further makes them resemble those fanzines pictured above.

The color scheme also makes the health point or HP turquoise and magic points or MP pink pop off the screen. The graphics change shape and are larger for active characters, so the game efficiently conveys a lot of information in those small images. That essential information is different from information the game wants to hide from the player. Instead, much of the gameplay revolves around finding the right element.

One other thing to note from the screenshot above: the menus feel light weight. It may be hard to tell from the GIF, but the animation is buttery smooth check this Youtube video to see it in action and the fact the menus are translucent overlays keep them from feeling like a heavy distraction from the battle itself. As noted already, the text and character portraits below looks like they could have been taken out of one the punk magazines above. Another common screen in Japanese RPGs is the post-battle victory screen which displays the experience, money, and items the player gained.

Persona 5 has a similar screen, but like the battle screen, animation, color, and an innovative layout make the screen look and feel different than the Furry femboy gif victory screen. The red theme runs throughout, and the yellow pops on the otherwise dark colors, making the important information experience, money, and items gained obvious. Note that the bottom animation shows all Daddy dom gif party-members who participated in the battle, in addition to the post-battle loot.

First, the typography, layout, and black and white images all recall I miss you gif punk fanzines we saw above. The menu itself seems very busy. The right side features art of the main character, the health and magic points graphic we saw on battle screen.

Down the middle, the actual list of action breaks several typographic rules. The clutter on the screen, the legibility of the font, and the relatively simple color scheme seem problematic from a UX perspective. Like in the battle screens, animation helps emphasize the important part section, the menu list. The menus also visually display the subject matter. Other menus that involve your fellow party-members and cooperation partners non-playable characters in the game that feature in their own side stories show black and white art of each character, making it immediately obvious who the menu Persona 5 ui gif to.

Note also that the screen has a few button prompts for actions; the ones at the bottom of the screen reference the Playstation buttons, again colored the same Judge judy watch tap gif the physical controller. The prompt near the top of the screen for left and right on the directional pad highlights the buttons to press to move back and forth in this menu.

Another example of the potential friction between design and usability is the System sub-menu, which moves the main menu to the left and the Japanese explanatory text to the bottom. This screen also uses an animation to change scenes and likely cover loading the next screen. Despite UX concerns, from a narrative Bubblegum crisis gif these menus are brilliant.

Perfect nude photos dynamic text and animation contribute to the energy of the game itself. There are, however, some areas where usability could be improved without compromising the those narrative points. Along the top, the screen lists the attacks and magic elements each persona is strong and weak against.

In the Japanese version of the game those icons can switch between kanji for each element above and icons below. The English version removed the ability to switch to the kanji icons. The player character initiates a conversation with the shopkeeper character, and choose items to buy or sell from a menu.

Unlike previous Persona games, you can strike up cooperation relationships with some of the shopkeepers in Persona 5meaning that talking to them opens you up to several possible actions.

Take the weapons shop, a military goods seller in Shibuya as an example. The menu below opens when you talk to Iwai and choose the shopping option. Despite how bold and stylish the shopping menu is, many elements make it easier to use. For example, the amount of money you have, an important attribute in any shop, is constantly visible in the right-corner.

The English Verklempt gif of the shop is clear in the upper-left corner. Notice also how the menu reinforces information about Iwai. On the other hand, buying custom guns, shows up as red, while selling items overlays in yellow. I do wish the game used character art in some of these submenus, like it does in the main menu.

Compare the Persona 5 weapons shop to the one in Persona 4, which is essentially a static menu, though an attractive one. Shopping for black market medicine with Tae Takemi, the punk-rock neighborhood doctor, is a similar experience. The animation is stylish, and draws you in, even late into this Persona 5 ui gif game. Persona 5 is a contradictory game. That said, the game has a number of features to ease new players into the fray, especially at the beginning of the game.

It starts with a tutorial on basic movement and battle, and incentivises the player by starting the narrative at pivotal moment in media res. As new complexities are added to the basics, the game pops up modal dialogue boxes, like the one below a video example from an early battle is available here on YouTube. These dialogue boxes can be a several pages long and often include helpful screenshots. The downside, especially for those of us familiar with the Persona -series structure, is that much of the first dungeon and even into the second, there is little freedom.

Persona 5 has a few other minor features that help new players. As a non-native speaker of Japanese, the ability to roll back through previous dialogue and even have it respoken was extremely useful. The latter feature is especially useful for anyone You re beautiful gif has put down an Maniacal laugh gif muppets, come back after a while, and completely forgotten the story.

However, there are elements in the game that make the game harder for players. Saving is similar — unlike Breath of the Wildwhich allows the player to Objects in pussy gif anywhere — Persona 5 limits the ability to save. In fact, Persona 5 actually makes this easier than previous Persona games; in this game, outside of dungeons the player can save anywhere, whereas previous games had specific save areas.

Another poor UX experience is loading times. Some games hide loading intelligently; Kyulkyung gif example Metroid Prime hides this heavy-lifting behind Ceara lynch gif door open animation.

Persona 5 has ample loading times as the player moves from section to section either locations within Tokyo or floors in dungeonsbut tries to liven them up with animations of the main character jumping and sneaking.

Indeed, toward the end of the game, some large dungeons have multiple load screens — especially annoying since defeated enemies respawn when a section reloads. Outside of the title screen, Atlus switches off the share features. On the one hand, I think I understand why the game does this. While Nintendo has previously taken steps against sharing content like screencaps and video, even Breath of the Wild allows you to take screencaps on the Switch.

I see little practical reason for Atlus to completely block sharing. The English text recalls ransom notes, especially when using boxed characters, and the creative lettering pulled from punk fanzines.

Both references reinforce the themes of the game, focusing on the Phantom Thieves and the conflict between order and disorder. For example the ad below clearly connects the ransom note-like text and the idea of the Phantom Thieves as picaresque heroes. Other text in the game helps personalize other characters. Iwai, the weapons dealer, uses a Persona 5 ui gif stencil style typeface for the English explanatory text, character code names Jokerand to display your money, appropriate for the owner of a military surplus shop.

The white silhouette of the doctor is holding a clipboard and the theme of a clipboard Persona 5 ui gif permeates this menu.

The item descriptions at the bottom appear to use the dialogue typeface, but the two faces go together well. Like many RPGs, Persona 5 has a lot of Asian public sex gif dialogue. As we discuss that text, let me recap a couple of typography terms. Legibility refers to whether the reader can read the text.

Readabilityon the other hand, is how much the reader wants read the text.

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